Sunday, July 6, 2014

Digital vs. Physical: Books

Look what we have here, ladies & gentleman! After a month and a half waiting for the continuation of the Digital vs. Physical series, the Books post is here!
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For those that are unaware of this "series", check out the Prologue post. I update it after each subsequent post, with links to every segment. For this post we'll take a look at what physical and digital versions of books have over each other, and how the digital era has impacted both forms of media.

Books have been around for hundreds of years, and they've evolved through the decades. In the beginning books were written by hand. Typically only one copy would ever exist of any given book. This makes since, given how long it could take to re-write a book, especially if it had hand drawn images. Not to mention the fact that the first books were also very difficult to "check out" or borrow. This was because books were originally walls. Dating way back to the early caveman's paintings. Later on during the Egyptian era, carvings were still a primary medium.



However, tablets became an option.



Later on we moved to scrolls and parchments.


Finally, we entered the era of bound books. These could store infinitely more information than tablets and scrolls. The first iteration of books were called a Codex.


Once we reached the point of the printing press by Johannes Gutenberg (around 1440), stone and "codices" became a thing of the past. In the 1800 and 1900 printing vastly improved, especially in the late 1900's, when computers begin to contribute to the process.

Alright, now that the history "lesson" (yes, it was short and doesn't really give too much details), lets look at how physical books stack up to digital books (read as: eBooks). Throughout my 23 years on this earth, I have gone to book stores more times than I can count. Honestly, I love going to book stores. You find so many new authors and sometimes even sub-genres that you never knew existed (I'm going to be posting a video of my recent Barnes & Nobel trip to YouTube sometime soon, hopefully this coming week). Sure, you can find them through random searches, and Amazon's recommendations, but the feeling of walking through a large Brick and Mortar store, full of "knowledge" (obviously it's not all pure knowledge, especially the vampire and romance sections... can we boycott these genres already?). Books come in so many shapes and sizes! From full size, to large print, pocket sized language books to the JUMBO Atlas. Barnes and Noble is great for new books, but I also love going to used book stores. Something you'll never find in an eBook is a first edition of classic books like the Hobbit, in worn condition. Why did I add the last bit in (worn)? Because wear and tare is the truest indicator of a good book. Books frequently go down in price, and used books definitely tend to cost less than a brand new copy.

However, books aren't perfect. Traveling can make reading difficult if you have limited space. It's difficult, and VERY expensive to bring a large collection of books on a flight. Similarly, traveling with course/school books is unpleasant. In college I had several books that were easily 1000 pages. Lugging them to and from class everyday was anything but fun.

Enter eBooks and Audio books. To be honest, I've traveled quite a bit in the last 2 years. Flying for work and interviews, as well as vacationing. On my nook I have a decent little library of my favorite books, as well as many others I would like to read, and quite a few CS related books for work and side-projects. On my phone I have a decent little collection of audio books from Audible. In two devices weighing maybe two pounds, tops, I have more digital books than I do physical books, and yet I can take that little library of mine anywhere. This is by far the greatest benefit of digital books; portability. Not only can you have a library in your pocket, but you can also have that same library on your computer(s), tablet, and in the cloud. I'll also note that it's nice not having to worry about bookmarks falling out, or dropping the book and losing your place.

While you really can't sell back eBooks and Audio books (which is a benefit of physical books, especially for college students... those books are WAY too expensive!), they are frequently cheaper. Unfortunately, DRM's (Digital Rights Management) are embedded into most eBooks and audio books, which can make it difficult to use them on all of your preferred devices. For example, Amazons Kindle eBooks requires either a Kindle or the Kindle eReader app in order to read the books you purchased. Audio books purchased from Amazon (actually, through Audible) require the Audible app to listen to the audio books you purchased. Whereas physically books just require your eyes (or hands if you're reading braille), and a means of turning the pages. DRM's are frequently subjects of heated debate, but I'll save that topic for another day.

Honestly, I have found that I use both eBooks and physical books. If I really enjoy a eBook, you can bet that I'll be picking up a physical copy! Frequently I hear people say that books are dying, and that everyone is moving to eBooks and Audio books. But to be honest, I don't think this will happen any time soon. After all, authors and readers love Book Signing events.

Friday, June 27, 2014

The end is near...!

Or rather, the end is here. Okay, I realize that probably makes me sound crazy. So please allow me to clarify, the end of my month long (give or take a week) hiatus is over. For those that aren't aware, we recently moved. Not down the street from our apartment. No, not a city over, or closer to my work. We move out of state... and way over on the other side of the country! We took a 6 day road trip from West Bloomfield, MI to San Jose, CA. And boy, let me tell you, San Jose, Palo Alto (where I work now), and heck California as a whole just blows Michigan out of the universe. We love it here! That is honestly putting it mildly. We've lived in 4 states now (UT, PA, MI, and now CA), and visited (for at least one day) 9 states (WA, VI, DC, OH, NE, WY, IN, IL, IA) within the last year (give or take a few weeks). From the moment we arrived in CA and started interacting with people we realized we had found our home.

Seriously. If you have never been to CA, do it! Now. Like, right now. As in, stop reading this post, book a flight or hop in your car and head to CA. This weekend would actually be an interesting time to visit, as Pride is this weekend, and I hear that the San Francisco Pride Festival is one of, if not the, biggest in the world. Unfortunately, we most likely wont be going this year due to other things that have come up. :/

I have several posts I'm working on (including the next few installments of the "Digital vs Physical" series). As well as a few videos. Here's what to look forward to in the next few posts:
  • Digital vs Physical (Should be wrapped up by the end of July)
  • New series: Long-Haul Reviews (these are reviews I'll be posting about products I've "put through their paces" for at least 3 months, as I feel this helps give more accurate depictions of how well things really hold up, such as laptops and TV's)
  • Posts about our trip with loads of pictures
  • Posts about video's I'll be releasing on YouTube: "Is it worth it?" (Junes LootCrate recently arrived and the video is in the works), videos from the trip, Aldingbrooke apartments review (where we live in MI for 5 months), a quick tour of our new apartment in San Jose, and a few other ideas I'm working on 
  • Pictures. An INSANE number of pictures from the trip (~1500). I'm trying to dwindle the pile down to the gyms. 
  • I'm also working on a post (that may become a mini series) about CA!
Thoughts? Ideas? Complaints? Something else? Leave it in the comments! :) 

Sunday, May 18, 2014

Are we approaching the end of healthy competition?

This year alone has brought about several headline-acquisitions:
*Note: Most of, if not all of these deals, are still under review by various governments globally, before being finalized. Additionally, this is a VERY short list. There have been other rumors, and announced deals this year, globally, that pertain to technology. 

Now, there's a new rumor circulating that certainly sounds realistic (and terrifying) YouTube (Google) is about to finalize negotiations to purchase the Game streaming service Twitch. Why would I consider this terrifying? Simple: YouTube (Google) is getting closer and closer to owning all user-submitted video services on the internet. Additionally, rumor has it that Microsoft, and possibly Yahoo were attempting to court the young Twitch service, but were turned down. While it still would have been unfortunate that our options are thinning out, at least it would be someone other than Google offering a video service. This is something we really need (I am glad Yahoo! is releasing their own service).

So why do I bring this up? It's simple: this year in particular has seen a few large fish swallow-up everything they possibly can. In the end it means we the user have two options when choosing certain services. Example: Internet providers, Comcast or T.... erm... make that one option.
Okay, so that's not entirely accurate. The point is, we are losing options. We will soon only have one real option for cable-internet. On the flip-side, AT&T has stated that if the FCC approves their purchase of DirecTV (without placing any regulations or stipulations), they will honor the old Net Neutrality rules for 3 years. Though that's still a crap-shoot.

When Facebook announced the purchase of WhatsApp and Oculus, there was an outcry from users, claiming they would no longer use the services. I heard/read very little positive responses from users towards the acquisitions (though analysts acted positively). Comcasts purchase of Time Warner is largely considered the reason Comcast was voted the worst company in America. People were outraged and concerned about Google purchasing Nest (I was actually close to purchasing one, before Google swooped up the company). Even though the deal has not been officially announced yet, even fans of Google and YouTube are disgruntled about the possible acquisition. We like options. We don't necessarily need a million options, but we want options. Most notably, people that do not use Android or Chrome OS (especially Windows Phone and Xbox users) are typically especially concerned when Google purchases a company that currently (in one way or another) supports their preferred platform. After all, Google has continually showed a desire to stifle competition whenever they can.

I will end this post with a "humorous" note: Microsoft, Facebook, and Google all claim to encourage and foster startup companies. However, as soon as any of them become anything, they try to swoop them up. The future is starting to look like a 10 (random number) company world. 

The final count-down: MI to CA

We've known since February 4th, that we will be moving to CA this summer. As we have gotten closer to the summer months, my transfer from one of my employers divisions in MI to another division in CA has been finalized. I've begun training for the projects I will be working on/overseeing/taking over once I start at the other office. Our last day in MI is June 6th. After work, we'll hop in the car with our two faithful companions (the kittens Linux & Nibbler), and start our week long adventure! We are quite excited. While we are excited to leave MI, and be in a state neither of us have lived in, I am most excited about working in Silicon Valley. I feel that most engineers in the tech industry would be excited about living and working in one of (if not the) biggest tech hubs in the world.

All of that being said, we're looking for tips and recommendations from those the internet. Please feel free in the comments to respond to any or all of the following:
  • What are the best sites to see and places to visit in CA? 
  • If you were taking a roadtrip and had up-to a week to travel, what route from MI to CA would you take? What sites would you see? 
  • In general, what recommendations do you have?  (This will be our second cross-country roadtrip in the last year). 
  • What's your stance on tinting windows? Would you/have you done it, and is it worth it? 
  • If you've traveled long distance with pets, especially cats (ours are about 9 months old), what recommendations do you have?
  • We will be taking videos of the trip, as well as TONS of pictures (last time we took around 600, we plan to beat that). What cameras/camcorders do you guys recommend? (We have two Nokia Lumia 920's (which we love!)  and are trying to decide if it's worth upgrading to 1020's/1520's or just picking up a camera/camcorder (especially since new devices are on the horizon)). 
  • Anything else you'd recommend? 

Digital vs. Physical: Music

This is Part 3 of my “Digital vs. Physical” series. For those just joining, that have not read the prologue post, this series is about digital and physical media, such as games and music, and TV shows. 

To be honest, I personally feel like there is very little to debate about for this topic. Seriously. In many ways I would consider music and audio based media to be trailblazers for digital content. When Napster was released in 1999, it took off relatively quickly, for the time. It allowed users to download MP3 files of their favorite music via P2P network. By January of 2001, it had over 10 million users.
Napster was closed down by a court order in the summer. However, digital music continued in the form of Apples iTunes service. While it was best used with Apple devices, such as iPods, iPads, and iPhones, it still garnered attention (and use) from consumers on every platform. In February of 2013, Apple celebrated 25 billion songs sold. In fact, at the time Apple claimed that over 15,000 songs were being downloaded per minute.

I remember 15 years ago, when CD's were the preferred means of getting your music fix. It was what felt like a million times better than cassettes. Even in high school, August 2005 - June 2009, CD's were the "it" medium for music. Sure, many people had iPhones and iPods, as well as Sony Erickson Walkman, and even a few Zunes, but most of the people I knew still used CD's. In college I noticed the quick transition from CD's to downloaded music. But is purchasing a digital copy really the best solution? 

Over the past few years there has been a tremendous push to transition from downloading music and paying per song or album, to streaming. Sure, in some cases we still download the music for offline enjoyment, but we don't expect to pay per song all that much anymore. Here are the 13 most well known streaming services (some, like Xbox Music will allow you to download the music for offline listening). 
Catalog Quality Platforms Price
Beats Music 20m 320 Kbps Android, iOS, Web, Windows $10/mo.
Google Play 20m 320 Kbps Android, iOS, Web Free or $10/mo. extras
Grooveshark Unknown Unknown Android, Web Free w/ads, $6/mo., $9/mo. mobile
iHeartRadio 15m Unknown Android, BlackBerry, iOS, Web, Windows, Xbox Free
iTunes Radio 26m 256 Kbps Apple TV, iOS, OS X, Windows Free w/ads or $25/yr
Last.fm Variable 128 Kbps Android, iOS, Linux, OS X, Windows, Sonos, Web Free or $3/mo. extras
Sony Music 25m 320 Kbps Android, iOS, PlayStation, Web, TVs $5/mo. or $10/mo. mobile
Pandora 1m 192 Kbps Android, BlackBerry, iOS, Roku, Sonos, Web, Xbox Free w/ads or $5/mo.
Rhapsody 32m 192 Kbps Android, iOS, Web, Windows, Xbox $10/mo.
Rdio 20m 192 Kbps Android, BlackBerry, iOS, OS X, Web, Windows $5/mo., $10/mo. mobile, $18/mo. family
Slacker 13m 128 Kbps Android, iOS, Web, Windows, Xbox Free w/ads, $4/mo., $10/mo. extras
Spotify 20m 320 Kbps Android, BlackBerry, iOS, OS X, Windows $10/mo.
Xbox Music 30m 192 Kbps Android, iOS, Web, Windows, Xbox $10/mo., $60/yr for Xbox Live to listen on Xbox

Chances are, no matter which service you pick, you'll find plenty of your top music picks available. Services like Google Play, Spotify and Xbox Music often times add music right as it becomes available (personally, I have never been unable to find a song I am looking for). Streaming services offer such a wide variety. Even if you only listen to 15 new songs a month, you're going to at least break-even in terms of getting a digital copy or streaming, over purchasing an actual CD. 

To add further fuel to the "digital" fire, podcasts really weren't something you could get with cassettes and CD's. iTunes and Xbox Music allow you to download (and at least with Xbox Music, stream) podcasts from multiple devices, without having to pay per podcast episode. This has been one of my personal biggest draws to digital audio media (if you haven't checked out "We're Alive", you really should!). 

Okay, sure, there are still a few times you may want to pickup a physical copy of music, such as the Wu-Tang's Secret Album. Or maybe if you have a multi-CD changer, or just plain prefer CD's. But personally, I have found that fewer and fewer people even consider using CD's. It used to be that CD's were a hit on long drives, such as road-trips. But now, it's cellphones and MP3 players. Even if your car doesn't have built in support for playing media from phones and MP3 players, there are cheap workarounds (such as cassettes with an auxiliary cord for your mobile device). This is probably the only point in this series where I will say this: Physical versions of audio based media is all but dead, in the eyes of the average and modern consumers. 

Thursday, May 15, 2014

Net Neutrality Ruling

Unfortunately, I have been super busy with work, apartment hunting, and a really bad cold the last two weeks. So it will be a little while (hopefully this weekend) before I post the next part of the Digital vs. Physical series.

For now, here's a like to my video on YouTube about today's ruling from the FCC, in regards to their new "rules" (read as: empowering ISP's stranglehold over the world) today. And I'll try to post more info about it tomorrow.


Here's the links for various info regarding Net Neutrality and the ruling today:

With the FCC's announcement today, the real battle for Net Neutrality, and the future of the internet as we know it, begins.

Please use the Twitter and FCC Inbox links to let them know what you think!


FCC Inbox for Net Neutrality

How to tell the FCC what you think

What is Net Neutrality

Today's FCC Meeting

TV She Creators against the rules (LONG list)

Open Letter from tech companies

Letter from ISP's

USA Today

Protests


6 Things to know about today's ruling

Senators Response


Previous Petition

Saturday, May 3, 2014

Soapbox: Why I hate apartment hunting in Silicon Valley

We are moving to Silicon Valley in the summer. This may sound exciting at first... but not everything in CA is "sunshine and lollipops". As we will only be in California for 6 months, we are looking for an apartment. The apartment hunting process is typically unpleasant, but rarely takes all that long (in my experience). When we moved to PA, we called 5 apartment complex's before we found one that met our needs. When we moved to MI, we called 11 apartment complex's. Over the last 3 months we have called 127 apartment complex's. We have recalled every single one of them within the last week.
When apartment hunting in UT, PA, or MI, apartments required a 60-day notice, so finding something well in advance of moving wasn't an issue. However, in CA I have yet to find a single apartment that requires longer than 30 days notice. Which means most complex's do not know what they will have available mid-June until mid-May. To make matters worse, very few complex's offer a 6 month lease. Most of the ones that do charge $100 ~ $300 a month more. Several complex's are willing to offer a 6 month lease only if you move in during December/January. I had more than a few leasing agents inform me that they increase the lease terms to 12 months and the cost of rent during the summer, as the market is "so hot" at that time. So essentially, they want to really stick it to the customers. Of course, there are also some complex's that do not offer a lease, but rather you rent month-to-month. The irony of course, is that almost all for them still require a guarantee that you will be leasing for a minimum of 12 months.
It has not been uncommon for us to call an apartment one a week, leave a message, and never get a response. Often times, we find that the leasing agents are very rude, almost as if we are wasting their time. Let me get this straight, I am potentially willing to pay you what is already an insane monthly rent, for a most likely sub-par apartment, and you have the gull to talk down to us or act like we are wasting your time?
Dear Leasing Agents,
When you spend 9 hours a day at work, and then spend 4 or 5 hours a night researching and calling one complex after the next, then and ONLY then do you have the slightest bit of right to act like I am wasting your time. The person wasting time, is the leasing agent that decides to list every single feature and aspect about the complex and area before either answering my questions or even allowing me to ask them. Our phone call would only be 5 minutes, tops, if you allowed me to ask all my questions at the start, and dropped the d*mn attitude. Oh, and if your complex is so nice, why the f***k does it lack a website? Seriously, why in this day-and-age would you decide not to have a website? Or at the very least, display info on sites like "ForRent.com".

There's an old joke about how men are inaccurate about size. But i have found that female leasing agents in CA are worse. In what world is a 400sq/ft 1 bed - 1 bath apartment "huge"? I currently pay $900 a month for a 1000sq/ft apartment, where I actually have my own washer and dryer, instead of sharing a laundry facility. That is huge, and a great rate. $2000+ for a 517sq/ft 1b-1b, without a washer and dryer, is NOT a great deal!
My final complaint, pets... We have two cats. In PA and MI, this didn't make that big of a difference in rent or the security deposit. In CA, we are finding that most complex's really want to milk you for every last penny. Charging a $500 deposit per cat (in one case, $1000 per cat), plus an additional $50 - $100 per month, and one months rent for the base deposit, is pretty much highway robbery. I could understand this if we were looking at high-class apartments. But we are mostly looking at complex's that were built in the '80's, and have not been improved/remodeled since being built. Let me be as blunt and honest as possible: if you charge a monthly fee on-top of a pet deposit, and are not doing anything special for my pets, you are NOT in any way whatsoever a pet-friendly complex. To the two complex's I have found that charge a very minimal pet deposit, and do not charge a monthly pet fee, thank you!
We may have finally found an apartment, which is great.. but this whole process has been stressful and incredibly unpleasant. Regardless, I am ecstatic to leave MI.

Thursday, May 1, 2014

Microsoft, build "Bing Apartment Search"!

For the past few months, I have been in the unpleasant process of searching for an apartment in Silicon Valley (or within ~40 miles). Recently, I have been finding myself using Microsoft's Bing search engine quite a bit. I find apartments, generate a list in Excel online, that is shared with my husband, and we proceed to call (and recall) one apartment after another. But the act of copying info over manually is quite unpleasant when you're adding 30 or so a day.
Introducing "Bing Apartment Search"! Okay, so this is not a real product. But the idea came to me this evening, and I really wish Microsoft would make something like this. The process doesn't have to be super-complex or fancy. Here's an example of what the process could be like:
  1. User goes to "Bing Apartment Search" and enters the area they want to move to (possibly select a radius). Or, for those that want to know the distance from their work, enter an address and have to-from travel time/distance displayed
  2. The user selects apartments they have/want to contact and they are added to a "notebook" that can be shared with other people via OneDrive
  3. Through the notebook users can view the name, address, and phone number of apartments. As well as a rating, website, email address or any other available information that is already available via Bing. (The previously mentioned travel time/distance to-from work could automatically be added to the notebook).
  4. As the user contacts the apartments, they are able to enter notes and "favorite" apartments, as well as note complexes that have or do not have availability
Sure, this would take some time to build, but it would be one heck of a convince! Especially if it was available on phones (especially my Windows Phone Nokia Lumia 920). This would allow users to update info for apartments they actually visit, and possibly call them without having to manually enter the phone number.

This would be a wonderful resource to have. And for those that aren't a fan of Bing, I am sure Google and Yahoo! would jump on the bandwagon as well. What do you think? Is this something you would want/use?

Tuesday, April 29, 2014

Digital vs. Physical: Movies & TV

This is Part 2 of my “Digital vs. Physical” series. For those just joining, that have not read the prologue post, this series is about digital and physical media, such as games and TV shows. 



It feels like just yesterday the world was moving from VHS to DVD’s. For my family, this was back in ~2004. Sure, we had CD’s for several years prior to acquiring our first DVD (Lord of the Rings – The Fellowship of the Ring Directors Cut), but switching to DVD’s kind of felt like a huge leap. The ability to jump from one scene to the next, and never needing to rewind a movie before returning it to a movie store (pretty sure newer generations will never know of places like Blockbuster and Hollywood Video), or putting it back on the shelf. But it already feels like that time has come and gone… more or less. Blu-ray almost feel obsolete already. Why? Because digital content has made a big impact on the video industry.
When it comes to purchasing a physical copy of a movie or show, we used to have quite a few more options. From mom & pop video stores, to chain stores like Blockbuster and Hollywood Video, there really wasn’t a shortage of varying prices on used videos. Of course there are also a large variety of stores to purchase new copies, as well. To top that off you could (and still can) buy collectors editions, directors cuts, complete (i.e. LOTR Series) and semi-complete (i.e. Harry Potter 1 – 4) series,  regular, HD, widescreen, Blu-ray, multi-disk with different versions of the movie, and even triple(+) packs that included multiple physical copies and a digital (usually “violet”) copy of the movie. Of course there are also options like 3-for-1 movie packs (Disney has taken to doing this for short movies). With Amazons frequent sales of DVD’s (movies and shows) for dirt cheap (purchased Warm Bodies for $3 last November), what’s not to love?
Queue the next generation of media: Digital. Xbox Video, Amazon Instant Video, the iTunes and the Google Play store offer similarly priced digital versions of movies and shows, with the benefit of mobility. Own a smart TV or console? Why not play your recently purchased movie on the big screen for everyone to enjoy? Of course you can also load that movie or show on your tablet, phone or computer. Pretty great right? In many ways, the prices are pretty comparable. Let’s take a look at Disney’s recent release, Frozen.
Unsurprisingly Amazon is pushing purchasing a digital copy, over “waiting” for a physical one.

Walmart offers a digital copy of Frozen through VuDu, but they only list the rental price on the search page.
However, I know very few people that have purchased digital copies of movies. Why? Because the limitations to viewing and accessing a digital copy of the movie. Amazon works out one of the better options, as it’s viewable on computers, consoles and 2 of the 3 main mobile ecosystems (Windows Phone being the odd-man-out). The services that allow you to download the movie, such as Xbox Video or iTunes, use DRM’s that prevent you from using it on other systems. Personally, I am primarily in the Micrtosoft ecosystem, more than the others, so this wouldn’t necessarily be an issue for me. But one of the intersting parts of digital versions, is being able to purchase a season in advance, and view it as it airs. Lets use one of my personal favorite shows, The Simpsons, as an example.
The Simpsons: Season 25 on Xbox Video
The Simpsons: Season 25 on Google Play
While I love The Simpsons, I could never seeing myself paying $40 or $50 for a season. I’d much rather wait a few years for the price to drop. Plus, for a little more than the cost of one season, I can view several shows and movies throughout the entire year.
Enter the binge-watchers best friend: streaming. A few years ago Netflix started the slow migration to streaming. You could say that the industry was paying close attention. Admittedly, much to my surprise, the concept took off like a rocket. Sure, when you stream through Netflix, Hulu, or Amazon Prime + Instant Video, you’re not always getting the latest and greatest, and you only have access when internet is available. But that seems to matter very little to the masses. For those who want the latest shows, and don’t mind commercials, there’s Hulu. If you’re okay with waiting till a show is available on DVD, than Netflix may be more your cup-o-tea. Amazon is pretty hit or miss in terms of what you’ll be getting, but it’s usually older content (though they’re working on bridging the gap). Here’s a quick break down:
            For the purpose of this breakdown: Movies = $20; Seasons = $30
Netflix: $8 a month = $96 a year = ~5 movies = 3 seasons of a show
Hulu: Free – limited shows though
Hulu Plus: $8 a month = $96 a year = ~5 movies = 3 seasons of a show
Amazon Prime + Instant Video: $100 a year = 5 movies 3 seasons of a show
*Added benefit of all the various perks of being a Prime member

The main drawback to streaming is the frequent lack of newer content isn’t always available. Case and point, Netflix’s lack of Disney’s Frozen:
Disney's Frozen on Netflix for Windows 8

This is an area where digital purchases could fill the gap. But, while digital copies seem nice, most people prefer the idea of streaming, despite the lack of newer content. It’s easy to understand this though, as streaming is truly flexible. You’re not tied down by a DRM, and you can access it from all over the place.
Sure, it doesn’t necessarily work well for in-travel entertainment, like flying or road-trips. This would be a great time to use downloaded copies instead. But this seems to be the point that consumers turn to eBooks and music, rather than catching up on a show or movie. Unless of course you’re on a flight that offers movies and/or shows for your entertainment needs. Which can be a nice perk.

Similar to gaming, digital movies and shows lack certain appealing “benefits”. Digital copies from most services take their time quite a while to drop in price. In fact, I find it a bit comical when Amazon drops the price of something they have to ship to me, but doesn’t decrease the price of the digital version. And of course, being able to resell physical copies and get awesome collectors additions such as the Stargate SG1 collector’s edition or the Superman: Man of Steel collector’s edition.
Stargate SG1 collector’s edition
Superman: Man of Steel collector’s edition


From a personal standpoint, digital content purchasing would be much more appealing if it was priced more competitively. But for now, I think the average consumer is going to stick with purchasing physical copies and streaming. To be honest, collector’s editions could still be amazing if, instead of disks, you received a download code that went along with the collector’s memorabilia. 

Saturday, April 26, 2014

Digital vs. Physical: Gaming

This is Part 1 of my “Digital vs. Physical” series. For those just joining, that have not read the prologue post, this series is about digital and physical media, such as games and TV shows. I’ll leave the “other” types of digital and physical comparisons up to other sources.

When thinking about purchasing a game, the average consumer may think it comes down to personal preference. After all, why would there be a difference in what the product offers, just because the mediums are different? They both run on my PC/Handled device/Console. I have to install both on my PC/Xbox One/PS4. Neither appears to run differently. It is easy to draw the conclusion that the two are “essentially” the same, based on those assertions. But are they really that similar? What most people may not consider, is just how different the long-term experiences can be.

Let’s start by looking at the purchasing experiences. Preordering games is a fairly common practice among gamers of all types. Many of my friends and family members enjoy lining up for midnight releases, especially for major titles like Halo, Dark Souls, Gears of War, and Skyrim. What not to love? You’re standing outside, waiting for the big release, talking to others that are just as excited. This experience is not available if you preorder a digital copy. But no matter how you purchased the game, you probably even scheduled the next day (or next few days) off at work, so that you can stay home and game non-stop. In college I knew more than a few people that would skip a day or two of class to play the latest game… or catch up on sleep after waiting till midnight to acquire said game. The difference of course, is that purchasing a digital copy means staying at home and getting the game the very second it’s made available. Rather than waiting in line, and having to drive home, you only need to wait for the game to download. But what if you have a slower internet connection? Let’s take a look at how long it would take to download a newer game at 1mb/ps and the speed I have, which is 50mb/ps.

Internet is advertised in megabits, not megabytes. 1MB (megabyte) = 8mb (megabits)
Newer “big title” games often have 10GB (gigabytes) or more of content.
10GB = 10240MB = 81920mb
81920mb / 1mbps = 81920 seconds = 1365 minutes = 22 hours
10GB = 10240MB = 81920mb
81920mb / 50mbps = 1638 seconds = 27 minutes

Once you calculate the time it would actually take on your internet speed, the appeal could quickly subside. Especially since we rarely see the speeds we are actually paying for. For example, my parents pay for 2mb/ps download speed, but typically only receive 1mb. I am paying for 50mb, but often see speeds of up to 53mb/ps. But it can dip as low as 20 or 30mb/ps.

If you want to play the game as soon as possible, it may be more reasonable to drive to the store and pick up your preordered copy. But what if you don’t want to wait till midnight? You could always order it online from retailers such as Amazon, who would “guarantee” that you’ll receive it the same day it comes out. Of course, it may not arrive till the evening or if you’re not home when it’s supposed to be delivered you may have to wait a little longer for that physical copy. The other issue would be the case of limited physical copies. It’s less likely that a major retailer like Amazon will run out, than a smaller retailer like GameStop. If retailers run out of physical copies during the preorder phase, you may have to wait till after it’s released. However, I’ve never personally heard of a retailer running out of digital copies. In fact, GreenMan Gaming and Steam will often times offer sales during the preorder phase, where you can get bonus content, and possibly shave a few dollars off the final price tag.

One of the best parts of preordering a game, is the exclusives. Each retailer often times will have something different. Let’s use the upcoming title “Watch Dogs” as an example.

GameStop is offering an exclusive mission and some in game bonuses.

Amazon is offering its own exclusive mission, and an exclusive weapon and outfit.

BestBuy is offering another exclusive mission and a vehicle perk.

Walmart is offering a theme pack reward.

Making the decision between which exclusives to get can be tough enough on its own. But, unless you are gaming on a PC and preorder through Amazon, none of these exclusives are available for digital copies of the game. Granted, Steam has you covered with two offerings:

For $60 you get an exclusive outfit and weapon perk in the standard game addition.

For $70 you get a nice batch of exclusives not available from the other retailers, with the deluxe version of the game.

But what if you want to get the limited addition, with nice goodies like the bandanna, art book and statue?


Unfortunately, if you want this version, it’s only available with a physical version of the game. It sure would be nice if you could get the items in the collector’s editions of games with a digital copy of the game itself. But unfortunately that isn’t something offered by companies at this time. For average and hobbyist gamers, this really isn’t an issue. They really just want the game. But for others, collector’s editions are an important part of the experience.  

But what if you’re not into preorders, or wait to buy games? Many people prefer to wait before buying new games. After all, $60 per-game is a lot to spend, especially since not all games offer a sand-box experience, which may limit the replay-ability. If you’re more into lending/barrowing games from friends and family, renting from services like GameFly, or buying them used from retailers like GameStop or eBay or a garage sale, than digital copies probably aren’t for you. Unfortunately used games aren’t available in the digital marketplace. Granted, the Xbox One and Steam allow friends/family to stream each other’s games, but that doesn’t help you buy your own copy at a lower price. Additionally, marketplaces on consoles, and services like EA’s Origin take their time at decreasing prices and having sales for new releases, especially if it’s selling well. Additionally, if you no longer play a game or purchased the Game of the Year (GOTY) edition or maybe switched to another version of the game (collectors, limited addition, alternate system), you can’t sell a digital copy at this time. This leads into what could be considered as the biggest issue consumers have with switching to digital mediums.

Ownership is one of the biggest issues consumers have with digital content. When you purchase a digital copy of a game, who really owns it? There are plenty of people that will say “if I purchased it, than I own it”. However, the reality is quite the opposite. Typically when you purchase a digital copy of a game, you don’t get a stand-alone installer. Instead, the game is downloaded and installed through a service you have a membership with. A few of the most common being Steam, Origin, Xbox Live, and PlayStation Plus. What if you are banned from the service, for whatever reason, or (less likely) the service shuts down completely. If you have to login to the service in order to play the game, you most likely won’t be able to play the game anymore. This would be especially unpleasant if over several years you spent hundreds of dollars on games, but no longer have access to them. But there is a silver lining.

Not having a disk can have a few advantages. With PC games, you’re limited by Keys and Registration Codes. This is meant to make it more difficult to sell a game and still own it, or illegally share a game. However, you rarely have to worry about these with a digital copy, even though Steam still gives you one. This is because your game is tied to your account, and you can only play the game through Steams service. Plus, you can’t sell the game or give it to someone else. Additionally, not owning a disk means not having to put a disk in every time you want to play the game. With computer manufacturers moving away from including optical (CD/DVD/BluRay) drives, this is becoming more of an issue. But even with consoles, it’s nice not having to switch games out whenever you want to play something.

What if a game-changer occurred in the industry? Streaming is a fairly common practice nowadays in the TV, Movie and Music industries. It’s affordable for consumers, and offers nice benefits, such as having access to it on multiple devices/systems. Unfortunately, there’s only two real streaming options at this time, and they primarily work on PC’s and tablets; CloudLift and PlayPack from OnLive. For $10 a month, you can stream ~250 (and growing) games on various devices. And for $7.95 a month, you can stream games you already own, rather than having to install them. These prices are fairly comparable to streaming music and movies. What if the game is only available on PC’s and I want to play it on a MAC or tablet? Not a problem! Both services use OnLives own program/app to stream the game, so you never have to install anything.


While OnLive is the only major offering at this time, both Sony and Microsoft are planning on competing services. Steam is part way there, with the ability to stream friends and family member’s games (as mentioned above). The problem with this setup is that, at this time, quality is based off of your internet connection. If you have a slower connection, the experience may be quite a bit less pleasant. And of course, like with all streaming services, you can only stream something when you’re connected to the internet (logical, but still a downside). For consumers that have limited data, like is common with cellphone plans, streaming probably is the most suitable option as it can quickly consume your monthly allocation.

It’s a give-and-take situation, which breaks down to personal preferences. That’s right, after reading this long post, it still comes down to your own preferences. Some people may choose to mix it up and use both. But at the end of the day, neither is necessarily better. It’s all about which is better for you, the consumer. If you don’t plan on selling games or buying them use, generally buy them after they’ve been out for a while and have no issue waiting for the game to download, than digital is probably right up your alley. But if that’s important to you, or you need to have that sense of ownership that only comes from the physical disk, than digital probably isn’t for you. 

Digital Content vs Physical Content - Prologue

Being in the tech industry, I find that as we slowly move towards the "Digital World", more and more friends and family members ask “Which is better: digital or physical content?”, “Which do you use?”, and “Should I make the switch?”. These kinds of questions more commonly come from older friends, family members, and co-workers. But I've noticed that once you hit a specific age range, say 50 years or older, fewer ask, and more say "Physical is always better". Whereas with younger generations, I have noticed that more people lean towards digital content.



Personally, I've found that the real question is, which one is really better for the average consumer? This has of course lead to several other sub questions:
  • What are the pros and cons of each?
  • Why is one really better than the other, or are they on equal-footing? 
  • Why do people insist one is inherently better than the other?
  • What are the real benefits of each? 
  • Why would companies want to make the switch from physical to digital?
After thinking about it for a while, and researching both, I've come to realize that the situation is different for media category. Rather than writing a single long post trying to effectively compare digital and physical media offerings, I've decided to create a series of posts. Over the next few weeks I will post about the following topics:
Through this series I hope to cover everything mentioned above in a high level of detail. Hopefully this will be of some use to others later on, as I personally have rather enjoyed researching the nitty-gritty details.

Enjoy! 

P.S. If you have any tips or requests for what you’d like to see in these posts, please let me know in the comments! J